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Showing posts with label SWTOR. Show all posts
Showing posts with label SWTOR. Show all posts

Wednesday, 29 November 2017

Disappointment on Umbara. A SWTOR review


It's no secret that I've been enjoying drawing more than gaming lately. And when I did play the past weeks, it was mostly Lord of the Rings Online's Mordor expansion. Nevertheless, I did fire up Star Wars: the Old Republic eventually, and decided it was about time to take on the Crisis on Umbara storyline on my main character. Which brought me straight to the Umbara flashpoint.

Some warnings are in order. This (overdue) review contains huge spoilers about the storyline, and also some crazy theories (that I, of course, believe are completely plausible). I recommend saving it for later if you're yet to play through the Umbara story.

Friday, 21 July 2017

Manaan stronghold review


Last week, a lot of my gaming time was spent in LOTRO, trying to finish the Scavenger hunt and the Summer festival in time. But when SWTOR's update 5.3 went live Tuesday last week, I just had to login to check out the Manaan stronghold. As I had been rooting for a Rishi stronghold instead and was occupied in LOTRO, I had totally forgotten how online decorating excites me. Apparently my guildies know me better, though, because two of them were already there, waiting for me to purchase the stronghold so they could look around. Their reactions were mixed, just like those of my fellow bloggers and people on Twitter.

Wednesday, 28 June 2017

SWTOR roadmap highlights (summer 2017)


When I returned from holiday in Sweden a few weeks ago, Mox and Jason of Corellian Run Radio gave me homework. "Let us know what you think of the roadmap", they said - and so I read through the document and created a page full of notes like a good girl. I figured that, since I'd already written it out, I might as well put together a blogpost. Of course this was two weeks ago and now the roadmap is already old news. But you're going to read this post anyway. *Waves hand*

Thursday, 27 April 2017

A modest proposal. Solutions to the grophet overpopulation problem

On Rishi, players are able to observe what happens when things get out of hand

Star Wars: the Old Republic's latest update, 5.2, had one nasty surprise in stock: the tier 4 command crates have a chance to drop... fiery grophet pets. It is no secret that I despise these repugnant little creatures. They remind me of handbag dogs that constantly get spoiled with food by their owners "because they're so cute", or - in the best case - of the final destination of guinea pigs during a Peruvian guinea pig festival (do check out that link if you aren't familiar with this event): on a plate. Indeed, there is a peculiar similarity between the roasted guinea pigs and fiery grophets. Surely this is more than a coincidence; this is fate!

Saturday, 8 April 2017

Love for the SWTOR Stream Dream Team


Yesterday, a SWTOR developer stream reminded me of the need for a Developer Appreciation Week once again. For those who don't know: Star Wars: the Old Republic is about to release a major update (5.2) coming Tuesday, adding an operation boss after two years without a new raid. I was expecting news about that and indeed we did, but the team also revealed another cool new feature coming with 5.2: a renewed galaxy map. Right now, you can only access the galaxy map when you're on your ship. But with 5.2 you can use it from everywhere to travel, as long as you've unlocked a legacy perk. The map also looks very slick now and it is easier to locate planets. I was really happy with this quality of life addition.

However, Twitch chat wouldn't be Twitch chat if people would use it to complain. When Eric and Charles said they were working on tweaking class balance but it was delayed, people felt the need to complain about one dev working on class balance being on maternity leave. At this point, the developers felt obliged to state that no, there was not just one dev working on class balance, it was a team effort; they had just mentioned the maternity leave on other media to congratulate their collegue.

Friday, 24 March 2017

Favourite SWTOR droids


It's Friday, so sit back and enjoy another blog post for 5 Fandom Friday! This week's topic was actually submitted by me, because there are just so many awesome neglected droids out there asking for our attention. In this blog post, we're going into space to look at my five favourite droids from the MMO Star Wars: the Old Republic (SWTOR). But if that's not your cup of tea: fear not, because I'll be sharing my five favourite non-SWTOR droids at the end in a bonus paragraph. Just make sure to only watch the videos if you've already played SWTOR or don't care about being spoiled.

Monday, 13 March 2017

The solution to command crate schematic OCD

Disintegrate all the things!*

I have a confession to make: I suffer from command crate OCD. You know those schematics that drop from command crates? Well, I want to collect them all. And because they typically drop on a character with a different crafting profession that they're meant for, I kept logging over and over to check my alts before I decided to claim or disintegrate them. It was starting to drive me crazy.

I was probably in the process of complaining about it when Conrad showed me a spreadsheet he made of all the armor schematics that drop from command crates. It was brilliant! I quickly got to work and added tabs for cybernetics, relics and weapons, so the document truly covered all schematics that can drop from the crates. Then I filled it with X's of the schematics I already had and pinned the document to my taskbar. No more relogging to alts when opening command crates!

I'm sharing the empty file here with you, just in the off chance that you suffer from command crate OCD as well and want to make your life easier.

Wednesday, 8 March 2017

Three months of Galactic Command from the perspective of an endgame raider


It's been over three months since the highly controversial Galactic Command system was introduced to Star Wars: the Old Republic. When it was first announced, I thought I could live with a bit more grind in the game (SWTOR was very light on grind compared to any MMO I've played) and I could see how it would benefit a larger part of the populace (namely it would give people who don't raid the chance to get gear). It was also hard to imagine how much grind there would actually be. So even though it was clear to me that Galactic Command would be a step back for me personally (as an endgame raider), I gave the system the benefit of the doubt. I was wrong.

Monday, 27 February 2017

Geeky expressions only my friends understand (and now you will, too)

For most these will just be some random words, 
but members of Asylum will recognize them immediately

The latest 5 Fandom Friday was about "geeky expressions that only my friends understand". I suggested the topic myself, so I definitely wanted to participate, even if the flu kept me from writing anything on the appropriate day (last Friday). 

I don't really talk "geeky" in everyday life, but when I'm at my gaming laptop, I definitely do. Not only am I fluent in "MMO language" (read: Lost in translation: Why my friends don't understand me when I talk about MMOs), I also use specific phrases that don't make a lot of sense to anyone (not even other MMO players) but my friends. 

Monday, 20 February 2017

The power of memories: a quest for the essence of MMOs


 Last week, I was chatting to my friend Rakuno. He was reminiscing why he was going through this "long, weird streak of burning out on MMOs": "after playing MMOs for a while it kind of feels like the road is the same no matter the game", he said. And he has a point. Other than artistic, visual differences and varying lore settings, all MMOs boil down to the same formula: gather experience (level up), gather gear, gather currency... maybe fight some challenging bosses, craft stuff, dress up or decorate your house. There is no definite end goal, no satisfying "You WIN!" button at the end; in fact, there is no end, there are seemingly always more things to do. Indeed, MMOs would be shitty, grindy RPGs, if not for that single defining element: the other people with whom you share this virtual world.

Wednesday, 8 February 2017

Artificial versus designed difficulty: a critique on SWTOR's master mode story design


I'm usually not your typical "armchair game designer", as some bloggers jokingly call themselves: I like (or don't like) games as they are and don't have any pretensions of coming up with an original design of my own. However, a discussion I had the other day with Conrad about the newly released master mode (in addition to the available story and veteran mode) for the Knights of the Fallen Empire and Knights of the Eternal Throne story in Star Wars: the Old Republic made me think about difficulty design in MMOs.

If you've been listening to Corellian Run Radio last Saturday (and if you're a SWTOR player who is interested in the latest content, I totally recommend the show), you have already heard some critique on the way the difficulty of story chapters is increased between veteran and master mode.* Let me be clear: I'm not saying that master mode is too difficult; what I'm saying is that it's a shame the difficulty is not increased by adding new mechanics, but by simply increasing stats. In other words: by increasing the artificial difficulty.

I didn't have much time to explore this game design term much in CRR's podcast episode, so I am taking the opportunity to do so here, as well as sharing some ideas to improve the experience of master mode chapters. I will try to do so in a way that makes this article relevant for MMO gamers that don't play SWTOR as well, but feel free to ask me anything in the comment section if things aren't clear. Disclaimer: the amount of nerd is strong with this one, so I won't blame you if you happen to fall asleep halfway (though I appreciate it if you wouldn't snore in the comment section).

Friday, 27 January 2017

Who is Tyth? The War for Iokath and the Old Gods: SWTOR raid boss speculation


After having focused on storytelling since Knights of the Fallen Empire, the call of SWTOR players for multiplayer content (the "MMO part of SWTOR") in Star Wars: the Old Republic has become stronger and stronger. While the Knights expansions have attracted new players that were looking for a KOTOR experience, many old time players - endgame oriented ones in particular - have left the game in search for new multiplayer challenges. It is this MMO focused playerbase that the SWTOR dev team addresses with their latest announcement: SWTOR will release a new raid this year.

As an endgame fuelled gamer, I am thrilled by this news. It means that the year has barely started and my number one wish of SWTOR changes I'd love to see this year has already come true! Even better news is that we won't have to wait until the end of the year. You can listen to everything the developers had to say about the upcoming content at their January 26th devstream.

Of course I don't want any stone left unturned, so in this post I will get you up to date with the news, and then I will share some of the suspicions I have about the bosses we may come to fight in this upcoming raid.

Monday, 16 January 2017

Lost in translation: why my friends don't understand me when I talk about MMOs

Ravanel (LOTRO) is trying to figure out what Y-u'no (SWTOR) means with "carbonite" and "credits"

In Geek anthropology: geek language, Pepi Valderrama of DePepi: Geek Anthropology investigates how we use specialized language (think of memes and inside jokes) to communicate with fellow geeks. At the end of her post, she asks: "What words do you use with your geek friends that non-geeks wouldn't understand?" Well, I know quite a few! I thought, and this article with examples from MMO gamer culture was born.

Friday, 13 January 2017

Thoughts on the Fractured exploit


Now killing gold star mobs for fast command experience is nerfed, doing solo ranked PvP and the uprising Fractured is the newest trend among CXP farmers. If you're on the fleet you'll constantly see people advertising for the latter. However, tread carefully if you're planning on taking advantage of the Fractured uprising's length: some pugs are using an exploit to speed it up even more.

Monday, 9 January 2017

SWTOR changes I'd love to see in 2017


In my last post I looked back at 2016. In this one, I want to look forward. What better to fantasize about than my favourite MMO, Star Wars: the Old Republic? I saw Rachel's post SWTOR - A look back at my 2016 wishlist and my 2017 wishlist and I loved it - so I decided to go with my own version of the 10 things I'd love to see in SWTOR in 2017 (more or less in order of importance). Mind you, this is not intended as a list of demands addressed at the devs, but rather as an interesting thought experiment. Here they are.

Wednesday, 4 January 2017

Rav's Review of the Year 2016


A lot of bloggers have been writing about their past year and their new gaming goals and I love reading those posts! I wanted to join in the fun and do something similar, but I'm not one for gaming goals: planning how to have fun makes my hobby feel like a job. But then I read Kay's post Bye-bye, 2016 and discovered the Review of the year tag by Princess Deia (how could I have missed a blog with such a title?!). I liked it so much that I decided to do my own version! So here is my year reviewed in her nine categories. Warning: there is little gaming involved; this is mostly an off-topic personal reflection of 2016. There are plenty of geeky and nerdy elements, but you're safe from the mushrooms. Promise.

Alright, here we go.

Friday, 23 December 2016

Celebrating SWTOR's five year anniversary: looking back through rose tinted glasses


Wednesday was Star Wars: the Old Republic's fifth birthday. I don't know what it is, but this year's anniversary felt more tangible to me than ever before. Perhaps it's because five is nearing that invisible barrier that makes an MMO age from mature to old - I don't consider the game 'old' yet, but it's definitely getting closer. Perhaps it's because the introduction of the galactic command system with 5.0 reminded me how we take things we love for granted, yet they are not. Or perhaps it is that the transition of LOTRO to an indie game studio reminded me that MMOs don't live forever. Whatever it is, I enjoyed looking back at the first year I played SWTOR. And now I'm going to expose you to that, too.

Friday, 9 December 2016

Spoiler-free Eternal Throne impressions


SWTOR's latest expansion, Knights of the Eternal Throne, is out for one week, so it's about time for a first impression post. I'm staying clear of any story spoilers to make it safe to read for anyone who hasn't played through the Eternal Throne yet, and I'll talk about all aspects of the expansion (including unconventional ones). So here's what I think about, in this order: leveling, the mount bug, crafting, Master Ranos, the galactic command system, Bowdaar's growth, uprisings, facial expressions, veteran mode and, last but not least, the story.

Wednesday, 7 December 2016

The many salty faces of the Eternal Throne: SWTOR's new facial expressions explored


The patch notes of the Knights of the Eternal Throne expansion contained something that piqued my interest:
"Added new engine technology to improve fidelity of facial expressions in conversations and cinematics for all characters across the entire game. This graphical improvement is visible on High Shader setting."
When I played through the expansion, I made sure to look out for improved facial expressions and documented them whenever I could. I apologize in advance for the screenshot heaviness of this article.

Monday, 28 November 2016

Preparing for Knights of the Eternal Throne: a checklist


SWTOR's newest expansion, Knights of the Eternal Throne, is almost there! I'll be joining the early access mass tomorrow; those that are not eligible will Friday. Along with KOTET a lot of changes will be implemented. Here are the things I'm doing to prepare. Let's exchange tips! If I missed anything, let me know in the comments.