One morning, about one year after I started Ravalation, I fell on the floor and couldn't get up again. It happened a few times that month, and ever since I'm experiencing chronic pain in my legs and extreme fatigue. An MRI scan revealed irreversible brain damage and from that moment onward it was clear my life would never be the same.
I will spare you the details of my journey onward, but for this article it's useful to mention that, as I had to give up most of the things I like doing, gaming suddenly became a more important part of my life than before. Physical activity makes me suffer more when in a lot of pain; gaming, however, requires little of it and creates a positive distraction so I am not aware of it as much. Due to my fatigue, I don't get out to meet people as much as I'd like anymore: I simply don't have the energy to spare. Voice chat allows me to still socialize with people on a regular base. I can definitely say gaming has saved me from isolation, in a way. But what about augmented reality?
If you read Ravalation regularly, you know that
I loved the pokémon Game Boy games and that I
couldn't wait to start playing Pokémon Go. There is one problem, though: the game revolves around moving around in the real, physical world to find pokémon, and it is necessary to walk distances to let eggs hatch. Because of this, I was a bit worried that I would not be able to enjoy the game. Nevertheless, I had to try. In this post I'll share my experiences of playing Pokémon Go while chronically ill. I am aware that everyone is affected differently by disabilities in some form or another and I definitely do not want to pretend that my story represents that of everyone in a similar situation! However, I could not write about my experience of playing Pokémon Go without mentioning my health: the two are strongly tied together. Thus I hope you'll forgive me that this post will be a bit more personal of nature than usual.