Was anyone else reminded of a Mass Effect DLC here?
Yay, new flashpoints released! Tigers sentinel just hit 55 and two friends we like to PvP with were available, so this seemed as good a moment as any. Okay, I was babysitting a sentinel in crafted gear and a fully partisan geared sage and a shadow tank, but accuracy is for the weak. Besides, it's not about gear but about skill, right. So what could possibly go wrong?
Stop chuckling at the oven mitts. I wear my mitts with pride.
The first boss was a bit painful. With a bit of bad luck, the shadow tank's health would be brought back to 20% with one hit. With a bit more back luck, I would be pulled into the middle at the same time and had to heal and run at the same time (which doesn't really work). We're talking try 4 now. After what seemed like an age we hit the enrage timer (yes he has one) and I could finally persuade Tiger to relog to his properly geared sage. It's not really fair as that fight seems to favor ranged DPS a bit, but after that the first boss was a piece of cake. An annoying piece of cake though.
Why do all the bosses have to pull us in / knock us unconscious all the time? Gaaaaaaaaah.
Yay, bioanalysis on bosses is back! (Doesn't work in Scum & Villany.)
Meanwhile, guildies were talking to each other on guild chat how the flashpoints were a bit easy.
Ah well, at least we were having a hardcore time trying to figure out the boss mechanics while people were dropping like flies. We didn't even wipe on every boss, sometimes we figured them out in time. I needed to heal like mad. It was a challenge with the feeling of a proper 'hardmode', with the word in its old fashioned meaning. I shouldn't complain, as challenging content is what players say they are looking for all the time. And we did make it in the end.
Yet I do feel I should do this again with PvE geared people soon, just to ensure for myself that I'm not an ultimate crap healer!